package generator;

import misc.Vector3i;

public class DungeonRoom extends DungeonConstruct {
    public static final Vector3i minSize = new Vector3i(1,0,1);
    public static final Vector3i maxSize = new Vector3i(10,0,10);
    
    public void applyOffset(Vector3i offset) {
        for(DungeonCell cell : getCells()) {
            cell.applyOffset(offset);
        }
    }
}
